| You know and I know that quizzing your kids on | | | | Divide your class into 2 teams. Display all of the |
| important facts and concepts of the Bible is | | | | Bible review questions out on a table, point value |
| important. But do your kids think your Bible | | | | side down. Decide which team will go first. Have a |
| review time holds any value? They will after they | | | | child from that team pick a card. Make sure he |
| play this Bible review activity called "Roll 'Em Low". | | | | does not see the point value on the card. You, |
| Here's what you do: | | | | the teacher, will read the question to the child. If |
| For this activity you will need to gather a set of | | | | the child answers correctly, he will then take the |
| prepared Bible review questions written on 3 x 5 | | | | die and roll it. Explain that each number that is |
| cards. For example, maybe you have been | | | | rolled is like multiplying that number by ten. |
| studying the life of Gideon. Prepare 10 to 12 quiz | | | | For example, if the student rolls a 4, the value of |
| questions that you want your children to learn. On | | | | the roll will be 40. Now explain that whatever |
| the backs of the cards, place the following point | | | | number is rolled, that number will be subtracted |
| values, one on each card: 60, 70, 80, 90 and 100. | | | | from the point value listed on the back of the |
| It doesn't matter how many you use of each. | | | | Bible review question he was just asked. Reveal |
| If I had ten questions, I would just use each point | | | | the point value of the quiz question. The |
| value twice. You will also need a die. I have made | | | | difference of the two numbers will be the score |
| a large die from an 8 x 8 cubed box that I | | | | for that team on that turn. For example, if the |
| bought at my local box store. I then went onto | | | | point value was 100, the team will score 60 for |
| my computer and printed some nice colorful | | | | their team. It will behoove the kids to try and roll |
| numbers that I laminated and then adhered to | | | | low numbers, since the team will want to walk |
| each side of the cube. The numbers should just | | | | away with the largest difference - hence, the |
| simply be 1 through 6. You are now ready to play | | | | reason for the game being called "Roll 'Em Low". |
| "Roll 'Em Low". | | | | Enjoy! |